Archive for June, 2008
Monday, June 30th, 2008
Jail System Needs to be Seriously Punitive
The jail system is a good thing as long as it is seriously punitive. Griefers that end up in jail should have to spend days working on long, boring quests to get out. That way some of the griefing, no-talent scum on PvP servers will either start behaving in a more sporting fashion or leave.
Griefers are the worst kind of players. These losers drive other players out of games in large numbers. Ultima Online at launch is a perfect exam...
Tags: power leveling Posted in Age of Conan characters, Uncategorized | No Comments »
Monday, June 30th, 2008
No rhyme or reason to dying
Everywhere I go I am constantly getting attacked by other players. Not ganked, just attacked. Theres no fear of dying in anyone. The death penalty in this game is so negligible there is absolutely no reason to not die. I understand FFA PvP servers and prefer it, but this leads to lame ass PvP. No one cares if they live or die, a spawn point is right around the corner. PvP is happening all over the map and it means nothing. You killed someone, you got nothi...
Tags: news Posted in Age of Conan skills, Uncategorized | No Comments »
Monday, June 30th, 2008
2 questions 1 thread… omg ^_^
Well I am a WoW vet and got tired of the kinda slow pvp system so I thought of this game, now I loved Rogue in WoW so I decided to go for an assassin, now I was wondering if anyone else was having this problem, if you tried to use combos and the people were running around, I always missed, so I ended up having to use freaking white damage the whole time chasing people down, not fun..
Now if this is the case can someone a good leveling that a...
Tags: maps Posted in Age of Conan news, Uncategorized | No Comments »
Sunday, June 29th, 2008
Petition for More forgiving PVP server
I\’d like a server where the pvp is only in certain places - small areas with warning signs around it and an alert box that pops up so I can click
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Tags: characters Posted in Age of Conan skills, Uncategorized | No Comments »
Sunday, June 29th, 2008
HoX PVP guide?
I am looking for a HoX PVP guide and cant seem to find one on the forums. Does anyone know where one is located?
goat199
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May 28th, 2008, 02:15 PM
#2
pufftreeblunted
vbmenu_register(\”postmenu_415878\”, true);
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Tags: review Posted in Age of Conan skills, Uncategorized | No Comments »
Sunday, June 29th, 2008
Seige announcement
http://forums.ageofconan.com/showthr…21#post1061021
TheMap
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Tags: maps Posted in Age of Conan power leveling, Uncategorized | No Comments »
Sunday, June 29th, 2008
Best 3 man PvP team?
What are people\’s opinions on the best class make up for a 3 man PvP death squad? Nothing specific in mind just rolling people everywhere and anywhere and maybe some bounty hunting later on.
DhamonGrimwulf
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June 24th, 2008, 07:43 PM
#2
Valconeye
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Tags: news Posted in Age of Conan power leveling, Uncategorized | No Comments »
Sunday, June 29th, 2008
why do so many people hate guild wars pvp?
people complain about 8 skills only… those 8 skills are usually all used equally and all have a purpose unlike most games where only a few skills are used a lot
there are thousands of unique spells and abilities and hundreds of viable pvp specs. what is so bad about that? there are 8 different types of pvp. also, there are faction rewards, guild rankings and titles to keep you playing.
ive been playing for 4 years and i s...
Tags: characters Posted in Age of Conan maps, Uncategorized | No Comments »
Sunday, June 29th, 2008
[Video/Tutorial] Mephs
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Tags: maps Posted in Age of Conan power leveling, Uncategorized | No Comments »
Saturday, June 28th, 2008
Please Implement a Retroactive Reward System
Hello Funcom,
I, like many others, have invested in your game for the PvP system. I am having alot of fun with your combat system, much more than I have had in many years with other, unnamed MMO\’s. This game shows a lot of promise and potential and obviously right now it is still incomplete but a work in progress!
It is disappointing that the PvP reward system is not in place because the chaos at the start of retail al...
Tags: characters Posted in Age of Conan skills, Uncategorized | No Comments »
Saturday, June 28th, 2008
Bring back ghosts
One thing I haven\’t heard mentioned in these discussions as they pertain to past iterations of ffa pvp in mmos is the effect the ghost-on-death system had on UO gameplay. The only spawn point was the chaos shrine and even that was little used.
Why was it neccessary to change? The games all went to rez points, ostendibly just to be different. Allowing the player to remain in the game and make his own choices while dead would fix most of these gy camp i...
Tags: combat Posted in Age of Conan review, Uncategorized | No Comments »
Saturday, June 28th, 2008
You take PvP too seriously when…
You walk by Playgrounds, and the thought of slaughtering all those lowbies crosses your mind.
You hang out at graveyards, waiting for people to pop back up.
GO!
Talanik
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May 29th, 2008, 08:28 AM
#2
RoryGilmore
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Tags: power leveling Posted in Age of Conan skills, Uncategorized | No Comments »
Saturday, June 28th, 2008
Casters can re-sprint 500% faster than melee characters.
This is a serious design flaw, here is how it works.
My level 20 demonologist can sprint, like everybody this level, 6 ticks before running out of stamina. My level 20 assassin can sprint the exact same time, at the exact same speed.
Here is the difference.
Once my Demonologists stamina bar runs out, it begins to regenerate based not on percentage - which is the way it was drained for the sprint - but by nu...
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Saturday, June 28th, 2008
melee classes need a buff
fighting them right now is good for few laughs though
Espebe
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May 31st, 2008, 03:20 AM
#2
Volture777
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AssassinAquilonian
Stormrage PvP
...
Tags: skills Posted in Age of Conan characters, Uncategorized | No Comments »
Saturday, June 28th, 2008
Spawn Camping Fix in Release Notes
I\’m posting this because I keep seeing Spawn Camping threads.
The release notes were posted earlier today but were taken down for some reason.
In them they mentioned a fix where anyone attacking someone who just spawned would take a high amount of damage. Solves the problem if you ask me, they hit you once and they die.
Now as to why the release post got detracted from the forum… who knows.
cacomixtle
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