Posts Tagged ‘combat’
Tuesday, October 7th, 2008
Since these forums have been aflame with complaints and disgust, I decided to make this post inspired by a conversation that my friend and I had last night concerning MMORPGs. Please keep responses civil. This thread is not a poke at the developers of AoC or at any particular style of gameplay.
So last night my friend and I were shooting the breeze when the topic of AoC came up as we both play but have limited time to progress quickly. We came to the conclusion that we truly love thi...
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Tuesday, October 7th, 2008
This is a demonstration of how effective the majority of the melee classes are after being repeatedly nerfed or left broken (most notably, the assassin class).
Observe…
http://youtube.com/watch?v=2U350krTQWw
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Tuesday, October 7th, 2008
I\’d be willing to bet that a large percentage of the people who defend Funcom are software developers themselves.
I\’d also be willing to bet that a very small percentage of people who call others Warhammer Gold Buy WOW Gold RuneScape Money RuneScape Money A...
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Tuesday, October 7th, 2008
2.0 attack speed for assassins….. thanks?
I understand its for the EVENTUAL balancing of male and female…. but how about just doing it all in one patch instead of making the game unplayable?…………
So…. guess i dont have much to do for a week…. guess i might give some other games a go….
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Tuesday, October 7th, 2008
ok game crashed i go to log back in i get [failed to authenticate at the log in server]. im in vent with guildie telling me yea you are still in game .i have no game running .has been 15 mins now im still standing there ,no game running…
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Monday, September 22nd, 2008
ok, this game feels much much shorter than your average mmo, a fair number of the hardcore (not obsessive 24 hour a day, just relatively hardcore) players were getting to 80 within the first month. with a good powerleveling group even casual players can get to max level in 2-3 months easy, in fact my guild is gonna start kicking people who dont have at least one 80 level character in a few weeks.
so, it\’s really easy to get to end game, but what the heck do you do when you ge...
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Monday, September 22nd, 2008
I\’ve notices a slight increase in the damage for casters in this last patch (Thursday, July 17th). I was told, when in an Epic Khesh group, that it wasn\’t just casters, but every classes overall; is this true? I do know that there\’s atleast a slight noticable damage increase for Demos, that much can be confirmed personally.
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Monday, September 22nd, 2008
Grrr at you Funcom.
Only temporary positions for testing the game? And I would have to move to Oslo?
Bah!
Can\’t I telecommute to work? All I gotta do is play on the test server right? Give you a report of my findings?
*pouts in a corner*
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Monday, September 22nd, 2008
What happened to moving to once week patching? Oceanic players are getting hammered on supposed oceanic servers with back-to-back 5 hour patch-after-patch right in the middle of our prime playing time… and these are not even on the days patching is supposed to be happening!
Would be great if we could actually play.
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Tags: combat Posted in Age of Conan maps, Uncategorized | No Comments »
Monday, September 22nd, 2008
Seriously item statistics are so F\’ed up at the moment. Its one of the larger issues that needs to be taken care of right away, imho. The only way to fix it is to redo the statistics on pretty much *every* item in the game though- with the way that everything is set up they would have to. Currently in ALOT of cases lower leveled items, sometimes 10 or even 20 levels lower may have better statistics than an end game blue drop from an elite zone. Statistic scaling, even in the same cla...
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Monday, September 22nd, 2008
This is not a flame thread, I just feel it is important to post on the forums when your quitting so Funcom can understand not only \’how many\’ but \’why\’ ppl leave. So take this for what it is worth this is NOT about bugs or balancing, this is about replayabilty and debth.
Background:
I started with UO beta and moved to SWG played until EvE launched and have have played EvE since. During this time I have explored Vanguard, WoW, Pirates of the Bu...
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Monday, September 22nd, 2008
So 54-80 sucks…not ready for prime-time, we all know that.
How about making the game level cap @ 60?
Then you can take out some zones while you work on the quests, voice overs, and raiding instances, feats, crafting, pvp, etc.
1-20 for me was pretty much the best MMO intro-to-game ever. Letting you focus on 40-60 would be a decent sacrifice.
thoughts?
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Tags: combat Posted in Age of Conan characters, Uncategorized | No Comments »
Monday, September 22nd, 2008
they better fix alot of other crap too like the NPC aggroing from so far away
i cant tell you how many rez points are unsafe now because npcs agro on you while your client is loading and im dead by the time i load into the game and shield of rising does not protect you from npcs
not only that they chase you for so much farther now that i cant even out run them and de agro without dying
that was the dumbest thing to patch i swear
Tags: combat Posted in Age of Conan maps, Uncategorized | No Comments »
Monday, September 22nd, 2008
You know, I just realized I am just piddeling around on the forums. I thought to myself. Self, why aren\’t you playing the game. Self didn\’t really have an answer other than I am kinda having more fun doing this.
I think something is wrong with this picture. I think self needs a shot and a beer.
Thats it! aA shot and a beer. The all purpose remedy fer whatever ails ye.
Self sure is smart. Thank you self. Your a great guy.
Tags: combat Posted in Age of Conan review, Uncategorized | No Comments »
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